![rfactor 2 top tracks rfactor 2 top tracks](https://osracing.net/wp-content/uploads/2015/05/rfactor-user-interface-1024x640.jpg)
Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.Increased the rate of RealRoad calculations by approximately x4.Added an option to set the amount of water on roads at the start of a session.Removed texture cache to simplify loading.Added a visual driving line feature, this can be toggled from settings.Updated Safety Car added to Retail and ModDev.The same applies to the new engine and brake cooling features brought into the simulation as part of this new build update. On launch, shift protection will be applied and ready to use with the new BTCC cars, with further updates set to be deployed to different content items over the weeks and months ahead.
![rfactor 2 top tracks rfactor 2 top tracks](https://i.ytimg.com/vi/s1KMC3oGBKQ/maxresdefault.jpg)
With the introduction of shift protection, we are adding another layer of realism to the driving experience in rFactor 2, something that has often been requested by our racing community. As well as the damage aspect, unrestricting this part of the vehicle behaviour can also lead to an unrealistic way of driving in order to gain laptime advantage, producing shifting techniques in certain circumstances that wouldn’t be possible (or advised!) in real life motorsport. New Shift Protection, Engine and Brake CoolingĪn important aspect of modern race cars, and race cars in general, is how the vehicle protects itself from agressive downshifting by the driver – basically preventing damage to the engine when using harsh and fast downshift techniques to leverage engine braking for increased ability to slow the car into corners. As an additional benefit, we can now support HRFT, which as well as significantly improving the audio experience for headphone users, will also greatly enhance how drivers using Virtual Reality will be able to recognize and interact with the placement of sounds within the simulation environment – yet further increasing the immersive experience of the title. With this new release, the simulation can now automatically detect when the player is using an open cockpit car in comparison to a close cockpit machine, and adjust how and what audio effects are played back to the driver – allowing us the scope to really up the immersive aspect of the different types of car, and tailor the audio experience to best represent how things would sound within a real racing machine of the type you have chosen. Onboard and offboard audio should now be significantly enhanced from what our players are used to hearing, with a much richer, more detailed and immersive output possible with this sound engine change.Īnother major improvement of our new sound engine is the ability for us to now properly filter between different types of car style within the sim. A huge amount of work has gone into the new engine we will be using from now on, and it has allowed us to really step up a gear and bring forward significant improvements and enhancements, pretty much across the whole audio spectrum. What you see below you is the fruits of many hundreds of man-hours development time within the simulation, and we are really excited to see how our community react to the improvements that have been brought forward for this release – we want another record number of concurrent Steam users alongside this build!Īlthough we are absolutely delighted with what have managed to pull together for this May update, the team are already pushing hard behind the scenes to make an even bigger and better splash with our August drop – rest never stays long in the world of racing simulation development!īefore we get too excited about that, though, let’s take a few moments to go through some of the goodies that form part of the May Q2 Update in rFactor 2…Ī big part of this new update release is the introduction of a brand-new sound engine. Today marks the second of our four planned major quarterly enhancements for rFactor 2 this year, and we hope that you have the opportunity to sit down and enjoy some quality time out on the virtual racetracks with our new build update and content releases.